4 ms·
1. Cloud gaming is a non existing market. Clearly it needs very big upfront investments to enable that kind of transition. 2. Console gaming is small slice of
by ralfn 3y ago
1. Cloud gaming is a non existing market. Clearly it needs very big upfront investments to enable that kind of transition.
2. Console gaming is small slice of the gaming market. Most money is made on mobile games.
3. Bundling/unbundling of publishers is completely normal everyday economic behavior in the media market.
4. Microsoft is buying IP and managers. To keep the designers and engineers that actually win in the competitive war that is the gaming industry they would have to pay the same amount of money to keep them as they would to just outright steal them. They did this to be polite and quick within the market, but the alternative is to just steal all the talent by offering higher pay. Would be cheaper.
5. If EU would block this, then what the _f_ were they doing when Disney bought up geek IP's like there was no tomorrow? It wouldn't be very consistent.
6. The transition to subscription gaming might be in the interest of consumers and developers. It sure was a good thing when it happened to video and music. And it did lead to multiple players. The business model of subscription all-you-can-eat-gaming itself extracts more money from consumers -and- delivers more value to those same consumers. Streaming services tend to focus on 'genre' completeness (have something for every type of viewer), whereas a business model where you rent or pay tends to favor low-risk high-budget more-of-the-same, with a low-effort low-budget offering with ads/microtransactions.
7. It's hard to imagine any professional believing Microsoft would try to use the vendor lock-in on content to sell you a subsidized console you would only use to access their subscription service. Consoles themselves are already a publishing play, i.e. taking 30% of the sales of somebody else's content. That have that same power with a popular subscription service, if you are streaming from Android TV (possible today), a Steamdeck (possible today). Their play here is to compete with the subsidized console market with a subscription business model.