3 ms·
>Look at Linux gaming Linux is just non existent from a mainstream audience perspective, let alone the gaming market. >Most games are using off the shelf engi
by pier25 3y ago
>Look at Linux gaming
Linux is just non existent from a mainstream audience perspective, let alone the gaming market.
>Most games are using off the shelf engines that support Metal anyway, so I think api would only matter for the small subset of games using custom engines.
Today yes, it's easy to make a Mac game wit UE or Unity. But back 15-20 years ago?
BTW I'm not arguing API is the main reason Mac failed as a gaming platform. Just that it cannot be ignored.
>According to the WSJ , Apple makes more from gaming than Nintendo, Sony, Microsoft and Activision combined worldwide.
Don't me wrong, Apple is huge, but that's incorrect. Sony still makes more money than Apple.
https://www.gizmochina.com/2022/06/01/apple-rank-3rd-gaming-revenue-beat-microsoft-nintendo/ https://www.gizmochina.com/2022/06/01/apple-rank-3rd-gaming-...
Maybe the figure you're thinking about is that iOS enabled the most consumer spending? (not the actual money Apple mades from gaming)
- dagmx 3y agoI’m referencing this https://www.wsj.com/articles/apple-doesnt-make-videogames-but-its-the-hottest-player-in-gaming-11633147211 https://www.wsj.com/articles/apple-doesnt-make-videogames-bu... (Non paywalled summary) https://www.nme.com/en_au/news/gaming-news/apple-profited-more-than-sony-microsoft-and-nintendo-combined-3062478 https://www.nme.com/en_au/news/gaming-news/apple-profited-mo... Of course the WSJ may be wrong, but it’s based off of profit whereas your link seems to be revenue. Which would enable both to be true I think. Regarding the other point of 15-20 years ago, OpenGL only started stagnating on the Mac with 4.1 in 2010. Prior to that gaming was still really missing on a Mac. I’m also in agreement that it can’t be ignored. I just think it’s overstated. But in general I think we’re saying the same things, and debating the nuances.