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I used to create a half-ass Ultima-spinoff (think Ultima 1-4 type of graphics) in C++ and SDL2. Tried twice but never managed to complete them, not due to techn
by hnthrowaway0328 3y ago
I used to create a half-ass Ultima-spinoff (think Ultima 1-4 type of graphics) in C++ and SDL2. Tried twice but never managed to complete them, not due to technical difficulty but due to boredom once I figured out the major algorithms (path-finding, line of sight, random generation, such and such). My rendering "framework" only has some 200 lines of code but fits all of my rendering jobs.
I'd say it's a valid option as long as you are willing to devote some time building up the foundations. But if you are more into game programming than game engine programming, Godot may be your best choice. I have never used it though so cannot say for sure.