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> Apple customers’ appetite for compute is practically bottomless. I don't think so, the typical iPhone user has not scaled up their compute needs much past th
by MichaelZuo 4y ago
> Apple customers’ appetite for compute is practically bottomless.
I don't think so, the typical iPhone user has not scaled up their compute needs much past the 2015 A9.
And if you exclude the computational photography stuff, I could imagine some users don't take advantage of it at all.
- darkr 4y agoPerformance per watt is the new Moore's law - though most users don't need more power, they do appreciate longer battery lives
- ytch 4y agoIt's just my (unprofessional) assumption, but besides CPU and GPU, maybe NPU (AI) still have room for improvement.
- msh 4y agoI think that the games on my iphone would disagree.
- MichaelZuo 4y agoGenshin Impact runs on the A9, I don't think there exist any more computationally demanding games on mobile. What games are you referring to?
- msh 4y agoI enjoy xcom 2 and civilization for example.
- MichaelZuo 4y agoThose run on the A9?
- msh 4y agoNo. Both of them need A10 or newer and recommends minimum a11. Genshin also needs a A10 as minimum.
- MichaelZuo 4y agoIt does run on the A9: https://www.reddit.com/r/Genshin_Impact/comments/j0jzxk/the_genshin_impact_experience_on_the_original/ https://www.reddit.com/r/Genshin_Impact/comments/j0jzxk/the_... With low quality graphics admittedly, where you'd get this information?
- pier25 4y agoWhat percentage of iOS users are really hardcore gamers? I don't know, but I doubt it's even close to 25%. It's anecdotal but I don't know of any iOS/iPadOS user that plays anything remotely demanding. Most users I know don't game. Those that do usually play casual games like Candy Crush.