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Looks cool, and your app might be landing at just the right time, considering Picnik is disappearing in a few weeks. Lots of people are looking for something j
by SyneRyder 15y ago
Looks cool, and your app might be landing at just the right time, considering Picnik is disappearing in a few weeks. Lots of people are looking for something just like this.
As a user though, you lost me at the first screen. I run my browser at full screen, so dragging a photo over is a bit of a hassle. Plus, I'm not ready to trust your app just yet with one of my photos - is my photo being uploaded to your servers? Is it staying client-side? I could go looking for a photo that I don't mind uploading but... meh, too much hassle. Adding a couple of example images would let me play with the app immediately.
I like your app philosophy, though. I look forward to seeing the app evolve.
- instakill 15y agoI don't think it's unreasonable to stick with only the drag & drop feature in order to keep the upload page clean and uncluttered. It's really not that much effort to temporarily re-size your window.
- peterii 15y agoFWIW I actually bailed for the same reason. I do appreciate the simplicity but it seems like it would be easy enough to add an unobtrusive link in the bottom corner "...or click here to load up a sample image!"
- eliaskg 15y agoI understand your thought. Yes, the image is sent to the server for several reasons: 1. Perspective. The app is able to render all effects in the client's browser except for the 3d perspective. This is made on the server side 2. Download. Since I want to give the user a "native" download, the only way to do this is with a server. If it would be possible to render (quality) 3d transformations in canvas and to send out a download I event wouldn't need a server for processing the image.