4 ms·
>how they should map to physical pixels - most do 1:1 Isn't this can of worms inherent to the subject, anyway? This question has been asked - and answered - b
by aa-jv 3y ago
>how they should map to physical pixels - most do 1:1
Isn't this can of worms inherent to the subject, anyway? This question has been asked - and answered - by pretty much every rendering/display system, ever.
Seems to me, sixel adoption at this point is the pre-cursor to optimization ...