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This is an interesting viewpoint. I might suggest prototyping game ideas with an existing "game creation" tool, even something like roblox. Then one has multipl
by pcblues 3y ago
This is an interesting viewpoint. I might suggest prototyping game ideas with an existing "game creation" tool, even something like roblox. Then one has multiple pathways for their design to progress - world design, interaction, story, events, as well as engine. And one can much more easily test out different aspects of graphics and physics to see which their game engine needs or demands. There is also the ability to code engine algorithms directly and tweak so many variables in the prototyping stage, that the resulting parameters/functionality can be brought back into the actual custom game codebase.
- hutzlibu 3y agoI started game dev with flash, which was excellent for rapid prototyping and is still unmatched for casual games. But OP especially wanted the hard way of doing it from scratch..