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At one point, I tried to figure out what the recommended way to do OOP in Lua was, and if the method I'd come to use was alright. After some searching around, I
by aquova 3y ago
At one point, I tried to figure out what the recommended way to do OOP in Lua was, and if the method I'd come to use was alright. After some searching around, I came to the conclusion that every resource does it differently. I've made games in Pico-8 as well, and use something I suppose you'd call factory functions rather than what the author does here. I gave up worrying about it.