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Somewhat relevant, a guy designed the ultimate city, Magnasanti, in Simcity 4. Here's his video [1] and an interview [2]. Choice quote from the interview: Vice
by AceJohnny2 15y ago
Somewhat relevant, a guy designed the ultimate city, Magnasanti, in Simcity 4. Here's his video [1] and an interview [2]. Choice quote from the interview:
Vice: I think most people’s natural inclination after watching your video would be awe, followed by fear.
Vincent: I am in agreement. That was part of the intent of the video, for those that know, play, and love the game.
Introversion, an indie game company in the UK who created hacker favorites like Uplink has unfortunately shelved their game project played in a fully procedurally generated city, from the major neighbourhoods down to the individual floors of the buildings. You could get a demo of the city generator from the recent Humble Bundle. There are still some fascinating videos to find on their blog [3] or on youtube [4]
[1] http://youtu.be/NTJQTc-TqpU http://youtu.be/NTJQTc-TqpU
[2] http://www.vice.com/read/the-totalitarian-buddhist-who-beat-sim-city http://www.vice.com/read/the-totalitarian-buddhist-who-beat-...
[3] http://www.introversion.co.uk/subversion/ http://www.introversion.co.uk/subversion/
[4] http://youtu.be/J30i0gABfS8 http://youtu.be/J30i0gABfS8
[edit]: better link for the Subversion video
- ekianjo 15y agoCool that you mentioned Subversion. It looked great but it was a way too ambitious project for the limited resources of Introversion's team. And there was somehow a lack of consistency between the heist concept and the need to have this huge procedural city out there. But they had a bunch of great ideas altogether - maybe worth several games, not only one.