3 ms·
Yes, it's rare, but they have. Game maker's toolkit has one on how they solved their open world problem for BotW: - https://www.youtube.com/watch?v=CZzcVs8tNf
by iamwil 3y ago
Yes, it's rare, but they have.
Game maker's toolkit has one on how they solved their open world problem for BotW:
- https://www.youtube.com/watch?v=CZzcVs8tNfE https://www.youtube.com/watch?v=CZzcVs8tNfE
And at GDC, they talked about their Chemistry engine for BotW:
- https://www.youtube.com/watch?v=QyMsF31NdNc&t=2354s https://www.youtube.com/watch?v=QyMsF31NdNc&t=2354s
- https://www.youtube.com/watch?v=Bk5swSyJ5zQ https://www.youtube.com/watch?v=Bk5swSyJ5zQ
Game historian has some tidbits of how they made certain design decisions for their successful games
Mario Kart:
- https://www.youtube.com/watch?v=NDHZKYETDyU https://www.youtube.com/watch?v=NDHZKYETDyU
Super Mario World:
- https://www.youtube.com/watch?v=s2bTQK6vbKI https://www.youtube.com/watch?v=s2bTQK6vbKI
Super Mario Bro 3:
- https://www.youtube.com/watch?v=MxT6IwUtLSU https://www.youtube.com/watch?v=MxT6IwUtLSU
GMT, Snowman, and Extra credit does analysis of how Nintendo designs their Mario levels.
- https://www.youtube.com/watch?v=dBmIkEvEBtA https://www.youtube.com/watch?v=dBmIkEvEBtA
- https://www.youtube.com/watch?v=z_KVEjhT4wQ https://www.youtube.com/watch?v=z_KVEjhT4wQ
- https://www.youtube.com/watch?v=Vwj3On5o58U https://www.youtube.com/watch?v=Vwj3On5o58U
- https://www.youtube.com/watch?v=3fI9pfDf60g https://www.youtube.com/watch?v=3fI9pfDf60g
- https://www.youtube.com/watch?v=ZH2wGpEZVgE https://www.youtube.com/watch?v=ZH2wGpEZVgE
Generally, it follows the ramp up and down of the Hero's journey in storytelling.
1. Introduce a new mechanic in a safe area where it's impossible to die.
2. Increase the challenge with the mechanic by adding variations
3. Ramp up challenge even more by combining with previously learned mechanic
4. Have periods of rest inbetween the challenges.