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Don't most games/game engines use TGA format for their textures? Those are all RLE-encoded if I'm not mistaken (which is very fast but very inefficient space-wi
by bick_nyers 3y ago
Don't most games/game engines use TGA format for their textures? Those are all RLE-encoded if I'm not mistaken (which is very fast but very inefficient space-wise). Or perhaps that is just at game creation and those will get baked to some other image format for distribution?
- PaulHoule 3y agoPeople use all kinds of compression schemes for textures https://aras-p.info/blog/2020/12/08/Texture-Compression-in-2020/ https://aras-p.info/blog/2020/12/08/Texture-Compression-in-2...
- astrange 3y agoThe most important thing for modern texture compression is that the GPU supports it without ever having to decompress - saves VRAM and memory bandwidth. So it's usually specialized formats like ASTC.