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In this case I believe the delay was due to the strained relationship between Epic and Apple due to disagreements over the App Store. From a technical perspect
by lockhouse 3y ago
In this case I believe the delay was due to the strained relationship between Epic and Apple due to disagreements over the App Store.
From a technical perspective Unreal already supports iOS on 64-bit ARM processors, so it should have been a fairly straightforward port.
- lostgame 3y agoI’m an iOS developer and I somehow didn’t consider that supporting iOS for these kinds of graphics intensive projects pretty much automatically makes M1/2/3 support easier.