4 ms·
Or stick with OpenGL 2. That’s the route I went with for NoH. Not an option for Unreal for obvious reasons, but it’s an option when you don’t need compute shad
by sillysaurusx 3y ago
Or stick with OpenGL 2. That’s the route I went with for NoH.
Not an option for Unreal for obvious reasons, but it’s an option when you don’t need compute shaders. And believe it or not, the latest techniques won’t get you much further than GL 2 in terms of visual fidelity.