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> I don't do app development, is targeting Apple Silicon difficult? For GPU accelerated applications, like Unreal Engine, you need to reimplement all the rende
by hgs3 3y ago
> I don't do app development, is targeting Apple Silicon difficult?
For GPU accelerated applications, like Unreal Engine, you need to reimplement all the rendering logic in Apple's Metal graphics API. That's no small feat for a big engine like Unreal.
- sillysaurusx 3y agoOr stick with OpenGL 2. That’s the route I went with for NoH. Not an option for Unreal for obvious reasons, but it’s an option when you don’t need compute shaders. And believe it or not, the latest techniques won’t get you much further than GL 2 in terms of visual fidelity.
- Rhedox 3y agoThat was already the case with x86 Macs.