3 ms·
A lot of games get limited to 30 fps (and even dip lower) on the switch which makes them unplayable for me. I don't care about graphics at all, I'd rather play
by doix 3y ago
A lot of games get limited to 30 fps (and even dip lower) on the switch which makes them unplayable for me. I don't care about graphics at all, I'd rather play in some extremely low poly/low texture mode at 60 fps (ideally higher) than at 30 fps.
If they released a new version with a 120hz display that could actually run games at 120hz, I'd be ecstatic. I don't even mind the 720p resolution, it's fine on such a small screen in my opinion.
- orloffm 3y agoThat's not really an issue for the stakeholders. Zelda is probably the only game that has this problem. Most hits - Mario Kart, Smash, Splatoon - run at 60FPS.
- kenhwang 3y agoOn the other hand, the 5th and 7th best selling Switch games (Pokemon SS and SV) were notorious for being unable to maintain 15fps. A lot of the workarounds made the game legitimately awful looking (downscaling shadows on the fly for demanding scenes, very reduced draw distances, slowing down and synchronizing background animations to slideshow speeds during battle). It seems like the Switch is unable to have more than a handful of moderately complex animated objects at a time. It's a problem for Pokemon because they wanted to show a lot of different Pokemon doing different things, it's a problem in Breath of the Wild with just too many trees, and it's certainly a problem with all the Dynasty Warrior clones because the whole appeal of those games is hack and slashing through a big hordes of enemies.
- Shared404 3y agoTo be fair, the last two Pokemon games were atrociously optimized cash grabs. They look like Gamecube games honestly, and are generally not impressive from a technical standpoint. I don't necessarily disagree with the overall point, but BotW and Dynasty Warrior clones are probably a better argument over all.
- mysterydip 3y agoWhat makes them unplayable that a doubling of framerate would fix?
- nicolaslem 3y agoFor most people there is a threshold somewhere around 50 fps that is the distinction between choppy and smooth enough.
- moonchrome 3y agoHave you played games at 30 and 60 FPS ? I'm not one of those competitive 120+Hz gamers but try setting your desktop refresh rate to 30Hz - you can see mouse trailing and text delay while typing. 30FPS for an interactive experience is really bad. And them saying some regions are locked to 20 FPS - holly shit that's a slideshow. I used to game on budget PCs when I was a kid, I rarely got to play at 60 FPS, but going down to 30 was just "OK I'm not playing that".
- goosedragons 3y agoYes. After like 30 seconds it's barely noticeable unless the animation/physics are tied to the framerate. Some genres benefit from it but I'm not sure Zelda really needs it. Ocarina of Time ran at 20 FPS on N64, not in SOME demanding scenes, everywhere. And it's still a beloved, fantastic game. I also regularly play games capped at 30 FPS because it greatly increases battery life in the Steam Deck in a lot of titles and not everything really needs it.
- Jochim 3y agoThe problem with "SOME demanding scenes" is that inconsistent frametimes are much more noticeable and irritating than a lower, but consistent framerate. BOTW feels bad in certain areas because rapidly switching from 30->20 causes noticeable stuttering. Even once it settles you're likely to be aware of animations and interactions behaving differently.
- moonchrome 3y ago