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The game design analysis was that it ties in to the open-world system. If you're good/lucky enough to pick up a powerful weapon early on, it still won't carry y
by AceJohnny2 3y ago
The game design analysis was that it ties in to the open-world system. If you're good/lucky enough to pick up a powerful weapon early on, it still won't carry you for the rest of the game.
As it is, I still end up buying ever more sword slots because I always have more than I can really use.
- statictype 3y agoYou can buy sword slots in BOTW? I thought its only through the seeds?
- AceJohnny2 3y agoThat's what I mean. "buying" them with korok seeds.
- tomgp 3y agoYes! It also means privileging exploration over combat and discouraging min/max type character builds. I think it's a really great addition and ditching it would make BOTW a very different (and IMO much worse) game