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Meanwhile Apple does not support glTF or WebXR or ...
by jimmySixDOF 3y ago
Meanwhile Apple does not support glTF or WebXR or ...
- knolan 3y agoYou can convert glTF to USDZ in their Reality Converter app.
- archerx 3y agoYes Apple does support GLTF, I have a site that renders 3D models that are GLTF format with no issues on an iPad with iOS 13.7. iOS does not support GLTF with draco compression though which is unfortunate but easy to work around by having a separate non compressed model to serve to those devices. On iOS I would much prefer a second non safari browser than a second app store.
- jimmySixDOF 3y agoApple does not support Draco Compression on USD [1] which still sucks & any glTF you are seeing was converted using one method or another. An interesting way to hackdoor open 3D immersive standards is this project using [2] App Kit. And anyway this all might be moot if Apple announces support at WWDC June 4th with the xrOS [1] https://developer.apple.com/documentation/realitykit/validating-usd-files#Review-general-and-media-features https://developer.apple.com/documentation/realitykit/validat... [2] https://launch.variant3d.com/ https://launch.variant3d.com/
- secretsatan 3y agoIt's a bit of a strange thing to say. At what level? Apple doesn't support lots of formats, neither does Microsoft, people can build tools in their apps to support them, and publish them, and hence new formats are born, that, although may have been created on a platform, the owner of that platform does not 'support' them. As this is an open format, you can, or very likely, someone else, will write something to parse it on an apple platform, will Apple support it then?