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Right, I didn't want to expand too much on that matter as I usually make unreadable comments. Most of the reasons I can think of that would prevent me from usin
by phh 3y ago
Right, I didn't want to expand too much on that matter as I usually make unreadable comments. Most of the reasons I can think of that would prevent me from using headset for work are largely personal (though I think many people might identify themselves in it):
I need to play with stuff with my hands (and I mean random stuff, not just always the same toy. Like right now I'm busying my hands with mounting/dismounting some lego that requires putting a bit of force in it, not really something you can do with a controller). I need to look at my smartphone. I might do interruptible stuff which would require corner vision (say I'm playing on TV, waiting for my build to finish that I can see in the corner of my eye). I'm chewing through gums (k I could probably do that with headset on)
Possibly all of those stuff could be fixed with better hw and sw. But. BUT. One of the feature I really like about current day VR, is that I am disconnected from everything. Which would pretty much contradict fixing every issue I have mentioned.
- thomastjeffery 3y agoThe more interesting ways that a headset could be incorporated into a workflow don't exist yet. Before that can happen, we need a baseline of hardware utility. I think my index is very close, but text needs to be comfortable.