4 ms·
> Haptic interactions in general always felt like the weak point in VR applications It's a big weakness of proposed VR applications for training, e.g. for any
by KineticLensman 3y ago
> Haptic interactions in general always felt like the weak point in VR applications
It's a big weakness of proposed VR applications for training, e.g. for any manual skill where lifting and manipulating (heavy) objects is important, or different materials have very different mechanical properties. E.g. training paramedics where moving patients is important and where skin, fat, bone, muscle, etc have different 'feels'.