3 ms·
I’m glad to see work like this. Haptic interactions in general always felt like the weak point in VR applications. I’ve always found it incredibly uncanny navi
by fardo 3y ago
I’m glad to see work like this. Haptic interactions in general always felt like the weak point in VR applications.
I’ve always found it incredibly uncanny navigating through 3D environments in VR without any kind of force feedback, or any sensation of weight or touch.
- KineticLensman 3y ago> Haptic interactions in general always felt like the weak point in VR applications It's a big weakness of proposed VR applications for training, e.g. for any manual skill where lifting and manipulating (heavy) objects is important, or different materials have very different mechanical properties. E.g. training paramedics where moving patients is important and where skin, fat, bone, muscle, etc have different 'feels'.