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Semi off topic but if I want to develop audio plugins for live performance iOS/osx what is a really good resource, in your estimation? When I look for books on
by whiddershins 3y ago
Semi off topic but if I want to develop audio plugins for live performance iOS/osx what is a really good resource, in your estimation?
When I look for books on Core Audio there’s approximately one on Amazon and it isn’t very recent.
I don’t really want to live on another layer, like developing in Max or Juce or AudioKit or whatever is out there.
I’d rather code directly against Apple’s APIs. Or I think that’s what I want. Maybe I’m misguided.
Do you have any suggestions?
- jahnu 3y agoWe develop on JUCE and I really would suggest anyone just getting into this should too or maybe iPlug2. Handling all the quirks of different formats and DAWs is an enormous time sink. Do you want to do that or do you want to spend time developing your idea for an effect or instrument? You don’t need to use the GUI stuff from JUCE so if you have a preferred framework use that instead. We use none of their DSP. We concentrate on developing our own DSP algorithms and making them best in class.
- boffinAudio 3y agoA second vote for JUCE - but also don't forget to add TRACKTION to your framework shopping list. It sits on top of JUCE. The basics are: JUCE for audio i/o and cross-platform plugin coding, TRACKTION on top of JUCE for DAW-like features.
- whiddershins 3y agoAny opinions on getting Faust involved while we are at it then?
- chrisaiv 3y agoI just completed an article on how to build your first plugin using Javascript through Elementary Audio Framework. The article contains a Repo that should make it easier to build. Would really appreciate your feedback. https://www.chrisjmendez.com/2023/03/29/build-vst-or-audio-unit-plugin-using-javascript-basic/ https://www.chrisjmendez.com/2023/03/29/build-vst-or-audio-u...