4 ms·
I like the actual levels. The bits between the levels...not so much. Just frustrating trying to work out what arrow I need to click to get to another level. Ke
by stevage 4y ago
I like the actual levels.
The bits between the levels...not so much. Just frustrating trying to work out what arrow I need to click to get to another level. Kept accidentally finding myself in the same level again. I just don't care about which meta-path to take, just give me the next level.
Also...those weird inter-level screens where you click or use arrows while the figures move glacially slow across the screen? ARGH. I lost patience after 30 seconds. So. Slow. And no way to skip it. And when I clicked the wrong thing I had to start over.
The actual levels were good though.
- xept 4y agoWhat's going on on that level? I don't see anything to change to make it faster. Any hints?
- weeb 4y agoAgree on this. Also a bug report - I was getting bored of a story level and tried to find a shortcut to skip it or speed it up or something. Pressed a key (not sure which - was thinking about Esc/Tab/Enter type navigation at the time) and apparently copied a Reddit command, ending up stuck in the state shown in this screenshot. Can't get out to continue the level, the [X] button doesn't seem to do anything. I deleted the modal from the DOM and could not press either button on the dialog below. https://ibb.co/rM2Swzq https://ibb.co/rM2Swzq I was actually thinking through accessibility considerations while playing as I want to recommend to a friend who would be using alternate input methods. Not being able to skip / speed up cut scenes is a pain. Even just being able to click through the dialog (without the slow travel in between) would be an improvement. [edit: typo]
- pmontra 4y agoIt happened to me too, because it's just natural to attempt to ESC to the next level. Eventually I uBlocked the Reddit dialog, then discovered that scrolling up brings back to the game.
- SigmaEpsilonChi 4y agoSorry about that!! Can't believe we didn't catch this in testing. I think some changes relatively close to publishing must have enabled this bug
- pmontra 4y agoThe game is great but yes, that inter level should be much quicker. I put a weight over the right key and came back later. There should be a skip button on those not playing levels or a fast forward.
- SigmaEpsilonChi 4y agoSkip button is coming!
- gjm11 4y agoI went into the dev tools, searched around a bit, put a breakpoint in a promising location in Walker.js, hit the breakpoint, and changed the value of walkSpeed to something larger than its default of 1. I don't know whether I've now made some future thing break, but it makes the interminable cutscene a little more tolerable.
- SigmaEpsilonChi 4y agoShouldn't break anything. We are adding a way to skip the cutscenes. That's been on the feature list for a while, but we've been rather buried just trying to get the rest of the game playable :')
- hackersreboot 4y agohttps://github.com/hackclub/sinerider/issues/548 https://github.com/hackclub/sinerider/issues/548 We're working on this, you can follow development here.