4 ms·
Some people honestly do love nigh-impossible platformers. I am not among them, but the Linux games are going to be made by people who 1) are making it for them
by PotatoEngineer 15y ago
Some people honestly do love nigh-impossible platformers. I am not among them, but the Linux games are going to be made by people who 1) are making it for themselves (and possibly a few others; that community's relatively small) and 2) aren't looking for massive distribution.
People who love platformers that much usually like them to be hard.
- AUmrysh 15y agoI love insane platformers like N+, Super Beat Boy, the upcoming cloudberry (from the OP), and of course the super hard mario levels. I think what's interesting about cloudberry is that they are dynamically generating the levels, so you can play the game easy or hard. Properly implemented, it could be attractive to both casual and hardcore platform gamers.
- icefox 15y agoWatching the (30 second?) trailer I saw a lot of the same stuff repeated which typically doesn't equate to much fun. With the hype of more levels than you could ever play seeing the same thing over and over in a trailer made me cringe. With dynamic level generation it is a bit odd that they would even have difficulty settings and instead adjust the difficulty on the fly like Crash Bandicoot's engine did to make the game more fun for the user.
- icefox 15y agoVery few platformers can pull off "hard" well because it can easily become re-playing the same 1/2 of a level for extended periods of time. This will result in users putting the game down, not telling their friends about it and game making less money. As for the open source examples my hunch is that they just wanted to make a mario clone and having play tested the game themselves throughout making the game didn't realize how hard the first levels were and never sat down and tried to built up any progression of difficulty that might match the players skills.