2 ms·
There is already a mostly functional way to do it, which is to ask X to render at a higher resolution which is integer factor of your desired one, like if you w
by alwayslikethis 3y ago
There is already a mostly functional way to do it, which is to ask X to render at a higher resolution which is integer factor of your desired one, like if you want 2560x1440, you ask X to render 5120x2880. It looks much better than directly using 2560x1440, and does not get too blurry. Wayland still works better, though.
- rzzzt 3y agoI tried to do this via xrandr + selecting 2× scaling from the UI, with limited success for three reasons: 1) The display preferences panel did not know about my custom backing framebuffer and kept re-setting it to match the native resolution on each click (could be resolved by careful ordering of operations) 2) The mouse cursor became tiny (could be set to bigger sizes, although it looked like you are picking an unreasonably huge mouse size on the control panel) 3) Couldn't break out of the original 4k bounds with the mouse ...and that's were I left it last time.
- givemeethekeys 3y agoYup! Thats exactly what I experienced. Things sorta work, but not really.