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Is building and testing an actual propeller going to be easier? I would have thought that setting up and running a simulation could be done in a moderate amount
by DNF2 3y ago
Is building and testing an actual propeller going to be easier? I would have thought that setting up and running a simulation could be done in a moderate amount of hours, and could then be quickly iterated on. The only requirements are a laptop and an internet connection.
Building a model, on the other hand, could potentially involve a multi-year effort to re-educate yourself to learn how to build models, having to acquire hardware and materials, and setting up a lab for testing. And then building many different actual models.
- samstave 3y agoYep. and i didnt give the following context: Like JWST "variential dimples and bumps via hydrolic mechanisms, for optimised flow" now we have the hard part added in. (dimple flexing) and there are more levels than that.....
- samstave 3y agofor example you want to be able to shape your dimples in order to precisely control your eddies and currents...
- elil17 3y agoTrying to optimize across a bunch of different dimple/bump patterns is a great use case for CFD. However, you'd want to validate a CFD model like that against real world test data (either by running your own tests or by finding test data in the literature). To be clear, I think adding vortex generators to boat propellers is a great idea. But to me the starting place would be a building physical propeller with vortex generators (even if they aren't the perfect vortex generators) and seeing if it has a noticeable impact on boat performance. That would justify the difficulty/time required to build a CFD model which you could use to optimize the design. (I'm saying this given that you don't have experience in CFD and it would be a large outlay of your own time to learn how to use it.)
- elil17 3y agoNo, that's backwards. Running a CFD simulation would involve a multi-year effort to re-educate yourself to learn how to build an accurate CFD model. Building a physical model, on the other hand, merely requires 3D printing the desired shape, doing some sort of casting process to get that out of metal, putting it on a boat, and seeing if you get a noticeable performance impact. It's one of these situations: https://xkcd.com/1425/ https://xkcd.com/1425/
- DNF2 3y agoHow do you figure that, when the CFD software is already built and available, and the premise in the question is that that the asker is already in a position to start using it? It's pretty clear that the background of the asker is aligned with a software approach. > Building a physical model, on the other hand, merely requires 3D printing the desired shape, doing some sort of casting process to get that out of metal, putting it on a boat, and seeing if you get a noticeable performance impact. I love how you sneak the word "merely" in there, when for people like me, and presumably the asker, this would be a Herculean task :D
- elil17 3y ago>the premise in the question is that that the asker is already in a position to start using it That's an incorrect premise. The asker is clearly not in a position to use an off the shelf CFD package because they don't have the solid basis in fluid mechanics required to interpret the results. I think maybe you/the asker are thinking of CFD like a tool that simulates fluids. That's not what it is. It's a set of approximations which, sometimes, are applicable to specific circumstances. Even LES, the most general tractable model, requires you to make informed assumptions about the boundary conditions. > I love how you sneak the word "merely" in there, when for people like me, and presumably the asker, this would be a Herculean task I'm sure building a physical prop would be challenging if you had no experience, but it is the sort of thing a lot of people can learn from Youtube and do in their garage.