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His brilliant idea for infinite platformer levels came in 2009.. 3 years after Notch released an infinite Mario Bros level generator as public domain and numero
by georgemcbay 15y ago
His brilliant idea for infinite platformer levels came in 2009.. 3 years after Notch released an infinite Mario Bros level generator as public domain and numerous competitions had already sprung up around the idea.
Also the video shows elements that are way too close to existing Nintendo properties for my liking and probably the liking of MS or Valve's lawyers. I mean, taking ideas from other games is fine, by why are your fireball sticks fireball sticks? I can't think of anything other than Super Mario Bros. when I see that.
You can pay homage without ripping off (see, for example, what Jon Blow did with Braid while also creating an actually unique game idea, in his own time, without funding and without coming off an 8th grade misogynist in his pre-release blog posts).
- TheEzEzz 15y agoThe fire spinners have been in the game for 3 years, and we've debated them for 3 years. I can see both sides. They're clearly a direct homage to Mario, but it's just one small piece of our game, and the overall package is really nothing like Mario at all. There have been a few procedural platformers over the years, which is awesome. We're not the first to scene. But I believe we are the first to offer provably possible levels that can scale to any difficulty, both casual and insanely hardcore.