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Setting up shader precomp is apparently a manual process that can be really developer intensive, especially in open world titles. That said, I agree, there is a
by soganess 3y ago
Setting up shader precomp is apparently a manual process that can be really developer intensive, especially in open world titles. That said, I agree, there is a lot of low hanging fruit that can be handled. Devs seem to be deciding between all or nothing and often just pick the nothing path.