2 ms·
When I think of ray tracing, my mind immediately assumes that it is equivalent to path tracing, and I have been a bit disappointed by many games' raytracing imp
by healbadbad 3y ago
When I think of ray tracing, my mind immediately assumes that it is equivalent to path tracing, and I have been a bit disappointed by many games' raytracing implementation. My biggest qualm with games out there, is that reflections are still always screenspace. I want to be able to use a reflective surface like water, glass, or mirrors to get a glimpse of what is around a corner, or to watch behind myself. (There is the occasional exceptionally well implemented mirror or portal, but most reflections only handle static scene geometry outside the camera's field of view.)
Does Cyberpunk's path tracing finally allow this, or are the paths still limited to what is in view? Personally, I feel like proper reflections would be more useful and visually impressive for games than trying to render things as realistically as possible. I know that is a lot to ask with the current hybrid rendering approach, but I felt like ray/path tracing would address those issues from the start.
If it does work well, I will probably buy and play through it again. (Steam family sharing is a wonderful thing)