3 ms·
>nowhere near as convenient as having no cable at all. AIUI the tech just isn't there for this. There's latency and packet loss to deal with, whenever there's
by snvzz 4y ago
>nowhere near as convenient as having no cable at all.
AIUI the tech just isn't there for this.
There's latency and packet loss to deal with, whenever there's a radio in the path.
- jsheard 4y agoThe tech has been there for years, if you look at discussions of using the Quest for PCVR the default recommendation is to use WiFi streaming rather than the tethered USB mode. The trick is that the reprojection still runs on the headset itself so the critical part for avoiding motion sickness has minimal latency regardless of the signal quality.
- wolrah 4y agoAs an early adopter of the Vive (didn't preorder but bought within the first few weeks) who also has a Quest 2, the "good-enough" part of your previous post is definitely open to interpretation. I will say I agree with using it wireless being the default recommendation, but there's a reason people still buy fiber optic USB-C cables. If you have a good WiFi setup, which a lot of people do not (and a lot of people who think they should have good WiFi because they spent a lot of money on it still don't because they don't understand what they bought), it's perfectly fine for most games that don't depend on tight timing, but you can still tell when playing Beat Saber or similar. I noticed it most as input jank on the controllers, both compared to the Vive and native Quest apps. IMO the right answer is a Quest-like standalone handset with a VirtualLink style input to allow uncompressed signals with predictable latency to flow between the two. Best of both worlds. Wired Quest now is effectively just using the USB port as a network interface rather than a display.
- crooked-v 4y agoI've been using Virtual Desktop (vrdesktop.net) for a while now and it works great. With some judicious use of its resolution scaling options and a physically nearby Wifi 6 router it's pretty easy to get latency down to 30-40ms. The only real trouble spots I still run into are games that have wildly unoptimized elements like VRChat.
- snvzz 4y ago30-40ms is an eternity for VR. I get a headache just from thinking about it.
- wkat4242 4y agoIt's cool to hear what I use every day is tech that isn't here yet :) I use my Quesr 2 with my PC (4090) all the time and it's great. The lag is minimal and I have no motion sickness. I use a dedicated wifi 6 ap with its own SSID though because I noticed multiple devices on the same AP causes stuttering. Probably from switching between higher and lower modulations. But this way it works perfectly. I hope the Quest 3 will get wifi 6E for more free channels