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Pretty much all PCs support multiple video outputs. It's not a gimmick at all.
by zirgs 3y ago
Pretty much all PCs support multiple video outputs. It's not a gimmick at all.
- josephg 3y agoTrue - but I can't think of a single game which actually makes use of multiple monitors even on PC where plenty of people have the hardware to support that sort of thing. A second monitor with Discord on it, or for streaming? Sure. But nothing that video games themselves make use of. Even if games supported it, who has multiple TVs in their lounge room close enough to connect both of them to your xbox? That sounds super niche.
- ok_dad 3y agoSimracers use triples quite often! Alignment is a pain.
- systemtest 3y agoGran Turismo 5 supported a triple monitor setup, but you needed three PS3s and three copies of the game.
- ok_dad 3y agoThat is cool, I didn’t know that! PC simracers just use wide viewports, I think.
- zirgs 3y agoLive For Speed renders from multiple cameras - one camera per monitor - to prevent distortions. It can render a 360 degree view if you have enough monitors. Can't do that with a single viewport.
- ok_dad 3y agoI really want to try that one, it sounds like an amazing game.
- numpad0 3y agoPerspective projection only works for FOV < 180deg. At FOV = 180 the projected coordinate has to be +inf and it won’t work, so games that support FOV beyond 180 stitches multiple viewports, either on display or by having multiple displays.
- jsheard 3y agoGran Turismo 4 had that too, all you needed was three PS2s, three network adapters, three TVs and three copies of the game. The feature was mainly intended for installations at E3 and the like but it was left in the retail build so anyone dedicated enough could set it up at home. https://www.youtube.com/watch?v=wHM42OcnX_E https://www.youtube.com/watch?v=wHM42OcnX_E
- upon_drumhead 3y agohttps://www.pcgamingwiki.com/wiki/List_of_games_that_support_multi-monitor https://www.pcgamingwiki.com/wiki/List_of_games_that_support...
- jsheard 3y agoSupreme Commander did it all the way back in 2007, you could have a second independent viewport on the second monitor to keep an eye on a different part of the map. IIRC it had to jump through some weird hoops to pull that off with the graphics APIs of the time, it spawned a second instance of the game which acted as a spectator client for the primary instance.