7 ms·
One of the more interesting parts of the PSVR2 is that it proves that the PS5 is the only console that can output two different video streams independently (HDM
by edandersen 3y ago
One of the more interesting parts of the PSVR2 is that it proves that the PS5 is the only console that can output two different video streams independently (HDMI and the front USB-C port). PSVR1 did some passthrough hack.
Imagine the possibilities if Microsoft had actually added multiple HDMI ports on the Xbox Series X:
- screen mirroring for capture cards without passthrough
- native single console multiscreen cockpit view modes for Forza
- Split screen Halo/Goldeneye without actually splitting the screen - LAN party with one console
- minimaps, HUDS on separate screens like the Wii U
- Discord / chat on a seperate screen while streaming
- support for the ecosystem of actually sometimes quite high quality Windows Mixed Reality VR headsets
I wonder if they could technically add more video out ports via the PCI-E based expansion card slot...
- klohto 3y agoImagine they did and now you have to pay $50 extra to never use one of these niche and gimmicky possibilities
- zirgs 3y agoPretty much all PCs support multiple video outputs. It's not a gimmick at all.
- josephg 3y agoTrue - but I can't think of a single game which actually makes use of multiple monitors even on PC where plenty of people have the hardware to support that sort of thing. A second monitor with Discord on it, or for streaming? Sure. But nothing that video games themselves make use of. Even if games supported it, who has multiple TVs in their lounge room close enough to connect both of them to your xbox? That sounds super niche.
- ok_dad 3y agoSimracers use triples quite often! Alignment is a pain.
- systemtest 3y agoGran Turismo 5 supported a triple monitor setup, but you needed three PS3s and three copies of the game.
- ok_dad 3y agoThat is cool, I didn’t know that! PC simracers just use wide viewports, I think.
- zirgs 3y agoLive For Speed renders from multiple cameras - one camera per monitor - to prevent distortions. It can render a 360 degree view if you have enough monitors. Can't do that with a single viewport.
- ok_dad 3y agoI really want to try that one, it sounds like an amazing game.
- numpad0 3y agoPerspective projection only works for FOV < 180deg. At FOV = 180 the projected coordinate has to be +inf and it won’t work, so games that support FOV beyond 180 stitches multiple viewports, either on display or by having multiple displays.
- jsheard 3y agoGran Turismo 4 had that too, all you needed was three PS2s, three network adapters, three TVs and three copies of the game. The feature was mainly intended for installations at E3 and the like but it was left in the retail build so anyone dedicated enough could set it up at home. https://www.youtube.com/watch?v=wHM42OcnX_E https://www.youtube.com/watch?v=wHM42OcnX_E
- upon_drumhead 3y agohttps://www.pcgamingwiki.com/wiki/List_of_games_that_support_multi-monitor https://www.pcgamingwiki.com/wiki/List_of_games_that_support...
- jsheard 3y agoSupreme Commander did it all the way back in 2007, you could have a second independent viewport on the second monitor to keep an eye on a different part of the map. IIRC it had to jump through some weird hoops to pull that off with the graphics APIs of the time, it spawned a second instance of the game which acted as a spectator client for the primary instance.
- tempoponet 3y agoThe original PS3 demoed at E3 2005 had 2 HDMI ports and I suspect they removed it for the same reason. Extra cost and little value.
- josefx 3y agoIs that why modern GPUs are so costly? Half a dozen unused connections?
- TingPing 3y agoNo, it is a per-product royalty. https://www.symmetryelectronics.com/blog/what-are-the-licens https://www.symmetryelectronics.com/blog/what-are-the-licens...
- cwaffles 3y agoAbove link is broken, use: https://www.symmetryelectronics.com/blog/what-are-the-licensing-costs-associated-with-hdmi/ https://www.symmetryelectronics.com/blog/what-are-the-licens...
- hesdeadjim 3y agoThey’re expensive simply because people will pay that much.
- pseudosavant 3y agoI think that about the HDMI In port every time I see it on my OG Xbox One.
- danudey 3y agoI figured out what you meant eventually, but when I first read this comment I thought you meant paying $50 extra if you didn't want these features.
- eek2121 3y agoThe Raspberry Pi 4 has dual HDMI and it costs $35 for the entire board. Cost is absolutely NOT the factor for an extra port. Extra ports and extended monitor support are literal pennies. Ignoring HDCP for the secondary port, it would cost an additional $0.27 to add a secondary hardware port along with whatever cost for the software, which still wouldn't even add up to $5, let alone $50.
- ChrisRR 3y agoI don't know how you see the prospect of saving $27 million dollars and say that cost isn't a factor.
- ShamelessC 3y agoYou’re describing the gaming PC. They’re quite popular is my understanding.
- amjnsx 3y agoNot every game is on PC (e.g NHL series), and some popular games that are, aren’t the best versions available (e.g. Last of Us)
- Waterluvian 3y agoNHL 97 is on the PC and that’s all anyone should ever need. :)
- Xerox9213 3y ago[dead]
- soganess 3y agoPlus sometimes I don't want to develop a high dimensional regression model for how the setting affects the fps or deal with all this shader compilation stutter. It can be a lot of fun to squeeze out every frame you can, but other times I just want to play a game.
- Filligree 3y agoYou could just leave it on the defaults? You'll get better FPS than on console and higher quality graphics, assuming a decent gaming PC.
- mrtranscendence 3y agoDepends on the game. My 5800x/3080 Ti doesn’t do much better at maintaining a stable 60fps in Jedi Survivor than the PS5 does. Recent triple-A PC releases have been super bad.
- 3y ago
- danudey 3y agoI remember reading about a technology that used the 3D functionality of TVs, along with 3D glasses, to display two separate video feeds to two separate users - split screen, but without splitting the screen. Instead of the video feed alternating between left and right images, it alternates between first player and second player feeds. The glasses, instead of alternating between left-open/right-closed and vice-versa, alternates between both-open/both-closed. I'm not sure how audio would be handled in this case, and I don't know if anyone actually really supported it in practice, but it was a pretty neat idea.