3 ms·
Isn't one of the major barriers that you'd have to reimplement the entire tracking code for PC? Or does that actually run on the headset independently and not o
by fabian2k 3y ago
Isn't one of the major barriers that you'd have to reimplement the entire tracking code for PC? Or does that actually run on the headset independently and not on the PS5?
- papercrane 3y agoI'm pretty sure that runs on the headset. If you plug a headset into a VirtualLink adapter it will go into the "cinematic mode" and function as a floating 1080p monitor with 3dof tracking done by the headset. https://twitter.com/Thrilluwu/status/1635374573368778752?s=20 https://twitter.com/Thrilluwu/status/1635374573368778752?s=2...
- jayd16 3y agoThe difference between the headset doing 3dof by default (expected for something like time warp and only need accelerometers) and getting an API that parses the camera feed for 6dof head and controller tracking and wiring that up to OpenXR seems like a huge leap.