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As a web dev / game dev, I do like the idea, but just playing devil's advocate: Wouldn't players just mine ore via a cron job and forget about the game? It see
by opyate 3y ago
As a web dev / game dev, I do like the idea, but just playing devil's advocate:
Wouldn't players just mine ore via a cron job and forget about the game? It seems like a "make numbers go up" type of game without any immersion.
- flockonus 3y agoSure they can, to a large extent "cron" is the way to play this game. But would a static move be the winning strategy? Try and find out ;)
- bongobingo1 3y agoIf I leave it running long enough to out last all other players, yes.
- akpa1 3y agoThe game does model supply and demand, though, so eventually the ore supply would become depleted and the markets will start offering lower prices for your mined material. So possibly not yes!
- jalict 3y agoLooks almost like the definition of a non player character. Just powered by other people’s machine.
- SleekoNiko 3y agoA good, existing example I'd like to show you is Screeps: https://screeps.com/ https://screeps.com/ Personally, when I'm in the mindset of playing that game, I can't help but come back to my bot every 30 minutes to see if it's performing well. When I see that it's doing something strange, I take notes and can't stop thinking about possible solutions. When I'm not in the mood to play (i.e. analyze the bot or program more functionality), it does indeed sit there, but to me, that's no different than any other multiplayer game. :) I do think that it takes a certain kind of leaderboard-chasing person to stay glued to it, though.
- jamilton 3y agoPeople love "numbers go up" games. There's a fair amount of additional complexity, but the sell isn't immersion, it's optimization ("how do I make the number go up faster?").