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While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio: So I made a very sc
by bullen 3y ago
While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio:
So I made a very scalable MMO protocol: https://github.com/tinspin/fuse https://github.com/tinspin/fuse
It's event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern.
I'm curious how hard people find it to adopt. I'm guessing I need to deliver a good and open game on top of it to see adoption.
- mnky9800n 3y agoYour logo is on point
- bullen 3y agoBackronym ftw. Have been switching between system and standard for the S, standard is kinda pretentious as it needs adoption, but you gotta stay positive.
- mayormcmatt 3y agoIt's super cool. I would buy merch with that logo (stickers, a shirt, etc.)
- auggierose 3y agoI like your license. Hopefully this works out for you!
- bullen 3y agoSo far it does not. I have not pushed it though because I'm making my own 3D engine to go with the backend: http://talk.binarytask.com/task?id=5959519327505901449 http://talk.binarytask.com/task?id=5959519327505901449 That said, I think it's the only way forward. Both the tech and the license needs openness. Unfortunately open-source means free forever, while "source available" got the backseat and allows money to be involved. Not explicitly but indirectly through "you can just download and compile it yourself" for "free". This is also an incentive to make build systems opaque, another trend I have noticed. Eventually compiling something will take weeks and months to setup. XD
- auggierose 3y agoYes, there is a logical error contained in "open core". The incentives are just not aligned properly, so stuff like opaque build systems does not really surprise me.