3 ms·
> It really is just so bad for the industry. It's like that for everything, not just games. That's why most companies are very meticulous about managing their
by badpun 3y ago
> It really is just so bad for the industry.
It's like that for everything, not just games. That's why most companies are very meticulous about managing their public image (and that of their products') - they know that "shit sticks" and that a negative slant to how the public perceives them can stay with them for years, and can hurt them a lot. Games is a peculiar industry, as multi-billion companies routinely release half-baked products full of bugs, get a ton of hate for it, and still manage to be profitable.
- nerdjon 3y agoWhat I find particularly interesting about games is that it is treated as an entertainment product from a marketing prospective (which obviously it is) but it is the only software that is treated this way. We get release dates sometimes a year or 2 in advance and yet maybe internally we (software engineers not in the games industry) have some idea of a release date but we sure don't share that publicly beyond maybe a month. You could argue that there are pieces of this in movies, particularly in CGI and animated movies like Pixar. But from what I have seen a lot of that tends to be more finalized once we have a release date in that area. Maybe even at the rendering state. I wish more games could follow a better software development pattern but it would be really hard to change the industry now it seems like. Gamers expect it and publishers expect it.