3 ms·
Real benefit is streamlining production. Sure, some scenes benefit from path tracing more than others, when it matters, it's very noticable. But IMO consistentl
by dirtyid 3y ago
Real benefit is streamlining production. Sure, some scenes benefit from path tracing more than others, when it matters, it's very noticable. But IMO consistently noticable image quality improvements occures when light bounces start stacking up, more than the 1-2 bounces real time currently runs on, which is preproduction tier quality for ray/path traced visualization. Artists/traditional rendering methods can fake the feel of 1-2 bounces pretty close, but once you crank up the rays and materials, the difference gets staggering.
- mrandish 3y agoI think you've hit on the key relevance of path tracing (and similar advances). It's not that it necessarily brings a huge improvement over the current state of the art when comparing a hand-tweaked "Hero Scene." Skilled game artists can already tune such a scene to look amazing anyway. The difference is things like path tracing can offer similar fidelity without specific artist labor.
- mrandish 3y agoI think you've hit on the key relevance of path tracing (and similar advances). It's not that it necessarily brings a huge improvement over the current state of the art when comparing a hand-tweaked "Hero Scene." Skilled game artists can already tune such a scene to look amazing anyway. The difference is things like path tracing can offer similar fidelity without specific artist labor at the level of texture maps.