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Frame generation techniques like TXAA and DLSS can provide superior quality to standard rasterization since they're taking advantage of extra information from p
by kevingadd 3y ago
Frame generation techniques like TXAA and DLSS can provide superior quality to standard rasterization since they're taking advantage of extra information from previous frames, along with information that isn't fully exploited during traditional rasterization (like motion vectors and the depth buffer). DLSS goes a step further by exploiting the ML hardware on the GPU for increased throughput.
Of course if you set the internal resolution to 720p it's going to look bad, but there are cases where DLSS quite literally beats native when the internal resolution is close enough. And TXAA when implemented right is just 100% an improvement over non-TXAA in every case I've ever seen.
(I group TXAA and DLSS together because, generally speaking, they are the same sort of thing)
- shmerl 3y agoSo it means that this temporal information can be used without upscaling to improve quality instead of mixing it with upscaling reducing it.
- pixelpoet 3y agoBingo! God it's so frustrating when people mix the two up and end up thinking the whole world agrees with their conclusion that you can get a better image from less data, all else being equal. People still argue this all the time and it's absolutely maddening.
- shmerl 3y agoAgreed. It usually sounds like complete Koolaid.
- kevingadd 3y agoYeah, I think if you were to configure things to run DLSS with an internal resolution matching native, you would get enhanced quality in all cases. I don't know how feasible it is to do that though.