4 ms·
> You'd just stumble over these non-trivial quest locations, and for me that's something I've not really felt in other games. Almost all just confine you to the
by trafficante 3y ago
> You'd just stumble over these non-trivial quest locations, and for me that's something I've not really felt in other games. Almost all just confine you to the narrow path.
It seems to be a casualty of the ever increasing time and expense needed to create a modern AAA game. Bethesda themselves are clearly suffering from this trap; their games are taking longer and longer to get released and get further “dumbed down” in each new title. I suspect this is one of the bigger contributing reasons for all the AAA studios going “games as a service”.
One bright spot: the, uh, upcoming Zelda title will absolutely scratch some of this itch. Somebody at Big N really took that “huge beautiful world, but mostly empty” BotW criticism to heart and sunk six years into addressing it. It’s honestly unbelievable.