3 ms·
> As soon as the average gaming PC and console has the power of a 4080/4090, rasterization is dead. Yeah I think so too, but I do think that is a long way away
by girvo 3y ago
> As soon as the average gaming PC and console has the power of a 4080/4090, rasterization is dead.
Yeah I think so too, but I do think that is a long way away. At least 5, maybe more, years. Because the sheer install base of non-path-tracing cards means a developer is silly to ignore it, and sadly the state of the GPU market means that that install base is going to stay as-is for quite a while, I think.
I hope I'm wrong: path tracing with proper dev tooling around it means we get near-perfect lighting in our games, with less development and artist time needed to achieve it. It'll be an amazing day once it's path-tracing-only.