2 ms·
I had the same question about how to handle game time / game ticks. My guess is the game runs on a universal game time in some turn-based manner like Civ, but h
by yawnxyz 3y ago
I had the same question about how to handle game time / game ticks. My guess is the game runs on a universal game time in some turn-based manner like Civ, but how that's handled really affects how the game is played. Couldn't find any documentation on that