3 ms·
It really is just so bad for the industry. The number of times I will be in a conversation about a game I have played and someone will confidently say the game
by nerdjon 3y ago
It really is just so bad for the industry.
The number of times I will be in a conversation about a game I have played and someone will confidently say the game sucked because of XYZ. But if you ask if they ever played it, of course not. They got their opinion from YouTube.
And I get it games are not cheap (however I will argue that even shorter single player games on a cost per hour is still one of the cheapest sources of entertainment out there). It is almost as if gamers view gaming as a winner take all situations. But for some reason gamers keep contributing to it and we have sites like IGN that just keeps fanning it with their “console wars” and other crap.
- badpun 3y ago> It really is just so bad for the industry. It's like that for everything, not just games. That's why most companies are very meticulous about managing their public image (and that of their products') - they know that "shit sticks" and that a negative slant to how the public perceives them can stay with them for years, and can hurt them a lot. Games is a peculiar industry, as multi-billion companies routinely release half-baked products full of bugs, get a ton of hate for it, and still manage to be profitable.
- nerdjon 3y agoWhat I find particularly interesting about games is that it is treated as an entertainment product from a marketing prospective (which obviously it is) but it is the only software that is treated this way. We get release dates sometimes a year or 2 in advance and yet maybe internally we (software engineers not in the games industry) have some idea of a release date but we sure don't share that publicly beyond maybe a month. You could argue that there are pieces of this in movies, particularly in CGI and animated movies like Pixar. But from what I have seen a lot of that tends to be more finalized once we have a release date in that area. Maybe even at the rendering state. I wish more games could follow a better software development pattern but it would be really hard to change the industry now it seems like. Gamers expect it and publishers expect it.