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My biggest issue with the game at launch was that the place felt empty, like a giant city with nothing going on. Has that changed at all?
by EA-3167 4y ago
My biggest issue with the game at launch was that the place felt empty, like a giant city with nothing going on. Has that changed at all?
- jmuguy 4y agoNo, not really. I’ve enjoyed playing again after being let down at launch but these sort of larger/ feature type issues were never addressed. Like they couldn’t even add back in the subway system you see stations for. I think if you can accept the game for what it is, it’s worth checking out. But it will never be anything like what was promised.
- ehnto 4y agoI hear this criticism a lot, I imagine it is different for everyone but what do you think is missing in comparison to other games? For me it feels alive but like a diorama. You can't really interact with much, so once you stray from quests you really haven't got much to do. Obligatory mention to check if you have "HDD Mode" disabled, with it enabled it reduces the NPC and vehicle count and variety. The game is also huge with day/night cycles, so there are times and places that have few NPCs.
- magicalhippo 4y ago> For me it feels alive but like a diorama. This is one of the things that Oblivion and Skyrim did really well. You're just walking around randomly in a forest, see a small cabin, go to investigate, oh hmm some notes mentions a basement, but where? Oh there's a hidden door? Wut? A giant cave system, full with backstory notes of some guys trying to revive some old monster?! This happened to me like 15 minutes into the game, and I spent a good hour or more (lost track of time) exploring the caves and fought the monster at the end. You'd just stumble over these non-trivial quest locations, and for me that's something I've not really felt in other games. Almost all just confine you to the narrow path.
- selimthegrim 4y agoMany many shareware 90s games would like a word with you.
- genewitch 4y agowhich ones? I probably have a bunch of them on those "WAREZ" cds you could buy at trade shows.
- genewitch 4y agoRed Dead Redemption 2, at least single player, has this sort of vibe. you control the seasons by where you are on the main quest line; you can spend as long as you want exploring each area - multiple times over the seasons if you want. Very reminiscent of oblivion, if memory serves.
- ehnto 4y agoFallout isn't quite as good as Skyrim was at it, but that is what I loved from those games too. Cyberpunk actually has a lot of good environmental storytelling moments just wandering the city, but they don't capitalize and turn them into self driven exploration, the stories don't go anywhere. An example might be the homeless thief living under the underpass near North Oak, there are two story beats, you find the first note suggesting where they live, then you find the spot and there is a second note, and that's it.
- red-iron-pine 4y ago> Cyberpunk actually has a lot of good environmental storytelling moments just wandering the city, but they don't capitalize and turn them into self driven exploration, the stories don't go anywhere. One day I see GPT or the like running with this. Dream up a couple themes for the game, region, NPCs, all of which are unique to your game, and then let the AI take you for a ride based on those. Kinda like a DM of a D&D game running with a fun idea that wasn't planned but could be cool.
- trafficante 4y ago
- aflag 4y agoI thought Zelda BoTW nailed it pretty well. Everywhere you go there's always something exciting to find.
- yieldcrv 4y agoNot really, the gangs still have no purpose but are marked as enemies. There is no persistence of any status with the gangs, theyre just vagrants that you get overpowered in killing. There is no overarching goal of doing that if you choose to do that (which the game prompts you to do).