5 ms·
I bought it recently at half the launch price, played through this (now) flawlessly working game, and had a blast. It must suck to be a games publisher/develope
by nikodunk 3y ago
I bought it recently at half the launch price, played through this (now) flawlessly working game, and had a blast. It must suck to be a games publisher/developer, and have all of your users incentivized to wait.
- LegitShady 3y agoCan't blame the users when the publisher screwed up the launch. Publishers have normalized releasing broken games on launch day instead of pushing back launches to finish games. That's 100% in the publisher.
- delta_p_delta_x 3y agoThe game was published by CD Projekt S. A., and developed by its own subsidiary, CD Projekt Red. The two companies are more closely linked than any other publisher-developer subsidiary pair. The game was hyped up for almost a decade, with a trailer released in 2012, barely after The Witcher 2, and well before The Witcher 3 was released. CP2077 just spent far too much money on marketing and not enough on actually developing the game. Compared to TW3, CP2077 feels empty; the story was obviously rushed, and they had to change a lot to fit in Johnny Silverhand and Keanu Reeves. There are a lot of empty spots, the story is still rather... pointless, and there's honestly nothing to do. The game has been patched, but these have been mostly to do with bugs, balancing, graphics, and performance. It is still fundamentally broken, in my opinion, and still offers very few of the promises initially made by CDPR.
- LegitShady 3y agoSure - blame the publisher or the developer - I don't care which one. But it isn't the public's fault for having bad thoughts about a game with seriously borked launch. Devs/Publishers should know that has a permanent impact on perception of the game, and perception of the studio.
- delta_p_delta_x 3y agoFor the record, I'm agreeing with you; the hype and marketing for CP 2077 was the most intensive and pervasive campaign I have seen for a video game in a long time. The game failed to deliver on a lot of counts, and this is coming from someone who suffered through Witcher 3 at launch, running at 40 FPS on a tiny notebook with a GTX 860M. Even through these issues, that game was fun. CP 2077 just... wasn't.
- wkat4242 3y agoYet something like no man's sky happened. That couldn't have imagined a worse launch, and really they deserved it. But, they really did regain the trust of the public by adding all that was promised and more. For free. In my personal view they more than redeemed themselves. I still find it a bit boring but that's to be expected with so much RNG/Autogen. It's inherent to the type of game. But all the initial shortcuts taken have been fixed. CP2077 never bothered to do this. I love the game and the story but some parts feel ridiculously hollow and short. Like the 3 starter paths. There's so little unique content in them that I'm sure they were so heavily cut that the only reason they were kept at all is that they had already been promised. I really wish stuff like this would have been filled in after release. The subway system someone else mentioned is another example. The fast travel option we got feels like a cop out.
- LegitShady 3y agoI watched the project manager (?) of no man's sky outright lie in interviews about it for so long I don't care that they fixed it. He lied over and over and over again. I wouldnt buy anything he's associated with. It helps that its just another survival resource gathering game and I just dont care about it. CP2077 looked like something I'd enjoy. It definitely needs more content.
- PartiallyTyped 3y agoImho Eldenring is proof that if you deliver a good product, people are willing to shell out good money for it.