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An attempt at a roguelike engine over the weekend: https://creator.voiceflow.com/prototype/644c47e2d0125e2d5e52ec9b https://creator.voiceflow.com/prototype/644c
by muzani 4y ago
An attempt at a roguelike engine over the weekend: https://creator.voiceflow.com/prototype/644c47e2d0125e2d5e52ec9b https://creator.voiceflow.com/prototype/644c47e2d0125e2d5e52...
The idea is I wanted a game where you could just make any concept and the game plays that accordingly. You could play as a Marionette Master, a tourist from the future, a Man-Bat. You could search for secret passages using your elf vision, echolocation, or a spell. You could fight monsters with acid breath or Hamon. The game does handle balance though.
What works: Character generation engine, primitive inventory, conflict resolution, injury tracking.
It is incomplete at two challenges though. I'll add more if anyone gets past the second. It's also quite railroaded for balance, but I've been removing some of the rails gradually and it's turning out far better than expected.
There is an easter egg I tried to hack in within an hour. It worked so extremely well that I'd actually like to make it the main feature. You can type whatever you want at char creation (and only there). Feel free to experiment with prompt injections too.
- sunnysogra 4y agoNice!