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They had the technology but not the power, so most games still only had bits and pieces using ray tracing and were not globally illuminated by it. Not to mentio
by ehnto 4y ago
They had the technology but not the power, so most games still only had bits and pieces using ray tracing and were not globally illuminated by it. Not to mention you have to make the game work on old equipment too. That means all the downsides of old lighting techniques remained and none of the art efficiencies are realized.
We are at the third generation of cards with RTX and there are almost no games using ray traced global illumination, and even if they do they still have to offer rasterized lighting for older hardware.
- yazzku 4y agoWhat do you mean "almost no games using ray traced global illumination"? The games mentioned above and many others are using ray-traced shadows, reflections, and sometimes one bounce of (diffuse) light. Not full path tracing, of course, but these techniques are still considered "ray-traced global illumination".
- ehnto 4y agoOnly the bounce lighting would be considered global illumination in my understanding, and that still requires other rasterized techniques to make a fully illuminated scene.