4 ms·
This... 100% this. I've dabbled in India game making for a while and have no issue creating the relevant systems etc to make a game work because with good softw
by llamaLord 3y ago
This... 100% this.
I've dabbled in India game making for a while and have no issue creating the relevant systems etc to make a game work because with good software engineering practises and modern off-the-shelf game engines you can scale that stuff like nobody's business.
What you still can't scale... Art assets... Especially if you're not creatively talented in that way. There's a reason so many AAA games these days have staff that are like 80% artists, 10% developers, 10% everything else.
- KennyBlanken 3y agoPretty sure all the artists are in contracted studios or contractors themselves. At least in F2P, the 'staff' are 80% artists because cosmetics are ludicrously profitable.