3 ms·
> It’s never been so easy to create incredibly polished mockups The advice in this article applies even to literal mockups you do as part of regular developmen
by gregmac 3y ago
> It’s never been so easy to create incredibly polished mockups
The advice in this article applies even to literal mockups you do as part of regular development (ie: even as part of adding new features to an existing, polished product).
The more "real" your mockup looks, the more concrete it looks and, even if unconsciously. With high-fidelity mockups, you'll typically get feedback about font choice, colors, spacing and other trivial bits.
If you do low-fidelity, you'll get feedback like "why does this data have to be a table?" "Can we just not have these input fields, and move them to advanced options?" "Woah, I thought this would be an entirely different workflow, like (example)".
In the first pass, Low-fidelity can be as low quality as a whiteboard, sharpie or mspaint. If it takes more than a couple minutes to draw (not including thinking / discussion time) it's probably too detailed.