3 ms·
To be fair, a big part of those cross platform engines becoming a reality was the other platform owners following Microsoft and standardizing console hardware o
by mikepurvis 4y ago
To be fair, a big part of those cross platform engines becoming a reality was the other platform owners following Microsoft and standardizing console hardware on PC architecture. It wouldn't really have been practical to do that kind of thing in the PS2/GameCube era when you had them still inventing their own 3D pipelines and trying to differentiate on that.