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Sorry I've read the last paragraph multiple times, but still couldn't figure out whether you're saying that id Tech is the best, or the worst...? I think you'r
by sufehmi 3y ago
Sorry I've read the last paragraph multiple times, but still couldn't figure out whether you're saying that id Tech is the best, or the worst...?
I think you're saying that id Tech engine, even the old ones, are the best by a long shot; but some words in that paragraph seem to contradict that.
And despite being a fan of John Carmack's works, I understand that the Unreal engines have its own advantages.
- jasonwatkinspdx 3y agoYeah, I only worked in the business shortly but I would dispute that statement as well. Back at the time licensing from iD was basically "here's a cd, never call us again." Meanwhile Unreal, at a much more approachable price, also came with support contacts, a private email list and irc channel, etc. It was like night and day between the two. In my role as a level designer I vastly preferred UnrealEd. The workflow was more interactive, and the BSP implementation way more robust against leaks. There were flaws to Unreal... the initial versions of UnrealScript were not great. But again, there was simply no comparing the two imo.