4 ms·
Right, we're already there, and the tech is quickly improving. I'm not sure why GP thinks this will remain the most expensive process of game development. Gene
by imiric 4y ago
Right, we're already there, and the tech is quickly improving. I'm not sure why GP thinks this will remain the most expensive process of game development.
Generating assets using AI will drastically cut costs and turnaround time. I'm eager to see these tools generate assets in real-time. Imagine being able to interact with an endless possibility of scenes. Games would ship with a generative model, and entire levels could be created on the fly, ensuring every play through is as different as the authors want it to be. Exciting stuff.
- andrewmcwatters 4y agoI never said it will remain the most expensive part; that's what I hope more engineering effort will go into. The graphics capabilities we use today are already commonplace and well written about. Fast content creation isn't, or the tools are sparse and locked behind small, costly proprietary silos.